This post is part of our Non Sequitur Fridays series, which will feature a different Wistia team member's take on a non-Wistia-related topic each week. It's like our "employee of the month" but less "of the month"-y. Liat Werber is a designer at Wistia.
I am a huge proponent of playing games with friends.
When it comes to socializing, there isn’t a lot of variation: crowded bars, snobby coffee shops, dank basements: from a distance, it all looks about the same. Don’t get me wrong. I enjoy sitting and talking, but every so often, I like to take a more gameful approach to socializing.
Skeptics may tell you that playing a game will distract from enjoying the company of your friends. But here, I would like to argue that the perfect game requires enough mindfulness that it challenges you, but not so much that it prevents socializing mid-game.
Of course, the ideal talk-to-play ratio will depend on your mood and how social you are at base level; other things to take into account are the number of players, how competitive you’re feeling, and whether or not there will be drinking. With all that to consider, it can be difficult to decide what type of game to play, but luckily I have outlined the range of possibilities in a handy little graphic.





