Non Sequitur Fridays

A Link to the Past

This post is part of our Non Sequitur Fridays series, which will feature a different Wistia team member's take on a non-Wistia-related topic each week. It's like our "employee of the month" but less "of the month"-y. Jordan Munson is a customer champion at Wistia. His last Non Sequitur was about Magic the Gathering.

"Help me..."

"Please help me..."

"I am a prisoner of the castle. My name is Zelda."

"The wizard, Agahnim, has done... something to the other missing girls. Now only I remain..."

As a young lad, I remember my father leaving home equipped with sword and shield. It was raining harder than I had seen in my entire life, it seems. Growing wary of my father's whereabouts, I wandered off toward the castle. Discovering a bit of a secret entrance around the side of the castle, I found myself in one of its many damp, dark recesses. Off in the distance I saw a faint light and the glimmer of a sword—surely this must be my father.

Upon approaching him, he explains to me that he cannot continue his journey—I must go in his stead. So on I went.

Navigating the deepest recesses of the castle's dungeons and sewers, battling hordes of evil guards, legions of evil wizards, and solving puzzles, I finally found where Zelda's kidnapper was keeping her. Unfortunately, however, the entry to his chambers was blocked. Curses.

After a number of trials and tribulations, I had finally obtained the Master Sword—the weapon wielding a mighty enough power to pierce the seal of his chambers. Now it was time to face her kidnapper: the evil lord Ganon. Our battle was short lived, unfortunately, as he escaped into the darkness—and took me with him.

Oh no. I had found myself in a very foreign land. As I would soon learn from my new friend Sahasralah, I was in the Dark World. My newfound friend would guide me on my way through various dungeons and puzzles as I fought and adventured my way through the Dark World, searching for my opportunity to make it back home, seek vengeance upon Ganon, and finally save Princess Zelda once and for all.

It was not an easy road, and I suffered numerous game overs along the way, but after years and years of practice, I was finally able to master the tricks and turns of various dungeons. I could almost deflect Ganon's blasts from memory. The sound of faerie springs to replenish my heart count, the sensation of using my speed boots to run head first into trees and hope that they weren't filled with bees, chopping the chicken in Kakariko village until I was attacked by a flock of its friends, and so on, and so forth.

A Legend of Zelda: A Link To The Past is a game that's provided me with endless amounts of joy over the years, and likely will for many years to come. If you haven't had the pleasure of playing it, it's perhaps my most highly-recommended gaming experience of all time. If you don't have an SNES handy, nor are you well-versed in the emulator world, you might enjoy this handy link here: Let's Play SNES.

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